What I Do
From PLC programming and SCADA dashboards to live concert production and Unreal Engine game development — a complete platform under one roof.
PLC programming (IEC 61131-3), SCADA/HMI design, Modbus TCP/RTU, OPC UA, historians, and commissioning for wastewater, HVAC, life science, and manufacturing.
C#/.NET, C++, SQL Server, HTML5, and Unreal Engine. Custom applications, databases, REST APIs, and Windows services built for industrial reliability.
Live event production, quadraphonic surround, MIDI/VST integration, motion capture, projection mapping, and interactive music/video systems.
Unreal Engine 5.7 for Windows and Android. $35K asset portfolio, 4K/8K rendering, MetaSound audio, physics-based gameplay, and cross-platform deployment.
OpenCV-based machine vision, PTZ camera control, blob detection, RTSP/RTMP streaming, and multi-camera surveillance systems up to 63 cameras.
4K cinema with Blackmagic Pocket Cinema, motion graphics, Affinity Photo/Designer, Da Vinci Resolve, and Reallusion character animation.
Selected Work
A sampling of work across industrial controls, multimedia, and software development.
Modbus TCP to SQL Server historian with async multi-device polling, batched writes, and COMM API integration.
Central REST API hub connecting 15 applications — authentication, driver management, historian, audit trail, and Swagger docs.
Racing game for Windows & Android — deliver flowers on time through dynamic traffic and obstacles.
Custom dashboards for wastewater treatment, combustion control, HVAC, and laboratory automation.
Motion capture, quadraphonic surround, MIDI control, and real-time video/graphics for live performance.
2.2 miles of tunnel topology diagrams — CCTV, fiber optic, network switches, and emergency systems for the Presidio Parkway.
About
Independent contractor and systems integrator based in Sacramento, California. Over 20 years building the infrastructure that keeps industries running and audiences entertained — from wastewater treatment plants to concert venues.
Specializing in PLC/SCADA, HMI, historians, factory automation, OEM machine building, machine vision, and test/commissioning. Equally at home writing C++ for Unreal Engine, C# for .NET services, or structured text for a Modicon PLC.
"Build it right. Safety first. Redundancy always. And a debug panel on everything."
Concentrations: Infrastructure, wastewater, theatre construction, call centers, life science, laboratories, heat/combustion, HVAC, and CCTV.
Platforms & Vendors
Languages & Tools
From concept to commissioning — let's discuss your next automation, multimedia, or software project.